Fix Minecraft server monitoring and address-check problems
MineRate tests the public status response from its own network. A failed status request is not proof that every player is disconnected, and a successful one does not test the full login flow.
Checked against the MineRate dashboard ·Check the exact public endpoint and protocol before changing unrelated settings.
Before you start
- The public host, port and edition recorded in the listing.
- Access to relevant hosting/proxy settings or help from your hosting provider.
Step-by-step instructions
Compare the recorded endpoint with player instructions
Check spelling, public DNS and the actual allocated port. Do not submit a website URL, local address or backend-only port. For crossplay, test the Java and Bedrock endpoints separately in the public status checker.
Check the status listener, not RCON
For a Java server, review whether public status is enabled; Paper’s enable-status setting controls status responses. A proxy or MOTD plugin can override what the public endpoint returns. MineRate does not need your RCON password or remote-console access.
Check the correct network protocol
Java status normally uses TCP and Bedrock uses UDP. Review only the necessary hosting/firewall rule and any anti-DDoS or source restrictions. For Geyser, confirm the Bedrock bind port and follow the project’s connection troubleshooting documentation.
Read the error and compare routes
Unknown host points toward name resolution; connection refused can indicate that nothing is listening on the chosen endpoint; a timeout can result from filtering or an unreachable route. Compare a fresh MineRate check with a test from another permitted network and inspect server/proxy logs.
Review monitoring history after the fix
The regular monitor runs separately from an on-demand check, so catalog status may not change immediately. Check the next stored result in Statistics. For a persistently hidden or excluded listing, review publication status as well as restored availability.
If something does not work
- Players can join but MineRate shows offline
- Check status settings, proxy responses and filtering that affects the monitoring route. Do not turn off account authentication, whitelist or the whole firewall to fix a status-only problem.
- Java is online but Bedrock is not
- Check the Bedrock listener, allocated UDP port and crossplay configuration. A working TCP game port is not a Bedrock status response.
- The player count or ping seems different
- Counts are sampled and may represent a proxy’s whole network. Ping is measured from MineRate’s monitoring host, not from each visitor’s device, and is not the server’s TPS.
Common questions
Do I need to enable Query or expose RCON?
MineRate’s normal checks use the public Java or Bedrock status protocol. RCON credentials are not needed, and enabling unrelated management ports is not a substitute for a working status response.
Does an on-demand check rewrite my listing immediately?
The public status checker reports that request’s result. Regular catalog monitoring and its cached pages update separately; inspect the next saved check rather than assuming the checker edited your listing.
Official references
MineRate-specific behavior is described above; these references cover the underlying server settings and integrations.